{"id":274,"date":"2021-06-03T09:25:55","date_gmt":"2021-06-03T07:25:55","guid":{"rendered":"https:\/\/chapters.w3.org\/germany\/?p=274"},"modified":"2021-06-03T09:25:55","modified_gmt":"2021-06-03T07:25:55","slug":"erste-arbeitsentwuerfe-webgpu-und-webgpu-shading-sprache","status":"publish","type":"post","link":"https:\/\/chapters.w3.org\/germany\/2021\/06\/erste-arbeitsentwuerfe-webgpu-und-webgpu-shading-sprache\/","title":{"rendered":"Erste Arbeitsentw\u00fcrfe \u00bbWebGPU und WebGPU Shading-Sprache\u00ab"},"content":{"rendered":"\n<p>Die <a href=\"https:\/\/www.w3.org\/2020\/gpu\/\">GPU for the Web Working Group<\/a> hat zwei erste Arbeitsentw\u00fcrfe ver\u00f6ffentlicht:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><a href=\"https:\/\/www.w3.org\/TR\/webgpu\/\">WebGPU<\/a> stellt eine API f\u00fcr die Durchf\u00fchrung von Operationen, wie z.B. Rendering und andere Berechnungen auf einer Graphics Processing Unit zur Verf\u00fcgung.<\/li><\/ul>\n\n\n\n<ul class=\"wp-block-list\"><li>Die <a href=\"https:\/\/www.w3.org\/TR\/WGSL\/\">WebGPU Shader Language (WGSL)<\/a> ist die Shader-Sprache f\u00fcr WebGPU, d.h. eine Anwendung, die die WebGPU-API verwendet, um Programme, die sogenannten Shader, auszudr\u00fccken, die auf der GPU ausgef\u00fchrt werden.<\/li><\/ul>\n\n\n\n<p>Die GPU for the Web Working Group freut sich \u00fcber Kommentare zu diesen ersten Arbeitsentw\u00fcrfen.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Die GPU for the Web Working Group hat zwei erste Arbeitsentw\u00fcrfe ver\u00f6ffentlicht: WebGPU stellt eine API f\u00fcr die Durchf\u00fchrung von Operationen, wie z.B. Rendering und andere Berechnungen auf einer Graphics [&hellip;]<\/p>\n","protected":false},"author":23,"featured_media":0,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-274","post","type-post","status-publish","format-standard","hentry","category-allgemein"],"uagb_featured_image_src":{"full":false,"thumbnail":false,"medium":false,"medium_large":false,"large":false,"1536x1536":false,"2048x2048":false,"post-thumbnail":false,"twentytwenty-fullscreen":false},"uagb_author_info":{"display_name":"Stefanie Hegele","author_link":"https:\/\/chapters.w3.org\/germany\/author\/shegele\/"},"uagb_comment_info":0,"uagb_excerpt":"Die GPU for the Web Working Group hat zwei erste Arbeitsentw\u00fcrfe ver\u00f6ffentlicht: WebGPU stellt eine API f\u00fcr die Durchf\u00fchrung von Operationen, wie z.B. Rendering und andere Berechnungen auf einer Graphics [&hellip;]","_links":{"self":[{"href":"https:\/\/chapters.w3.org\/germany\/wp-json\/wp\/v2\/posts\/274","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/chapters.w3.org\/germany\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/chapters.w3.org\/germany\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/chapters.w3.org\/germany\/wp-json\/wp\/v2\/users\/23"}],"replies":[{"embeddable":true,"href":"https:\/\/chapters.w3.org\/germany\/wp-json\/wp\/v2\/comments?post=274"}],"version-history":[{"count":1,"href":"https:\/\/chapters.w3.org\/germany\/wp-json\/wp\/v2\/posts\/274\/revisions"}],"predecessor-version":[{"id":275,"href":"https:\/\/chapters.w3.org\/germany\/wp-json\/wp\/v2\/posts\/274\/revisions\/275"}],"wp:attachment":[{"href":"https:\/\/chapters.w3.org\/germany\/wp-json\/wp\/v2\/media?parent=274"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/chapters.w3.org\/germany\/wp-json\/wp\/v2\/categories?post=274"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/chapters.w3.org\/germany\/wp-json\/wp\/v2\/tags?post=274"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}